<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-19067548</id><updated>2009-12-18T19:01:47.089-05:00</updated><title type='text'>the aspidistra</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default?start-index=26&amp;max-results=25'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>120</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-19067548.post-2234503807456362720</id><published>2007-03-30T14:17:00.000-04:00</published><updated>2007-03-30T14:38:23.828-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='personal'/><title type='text'>Breaking In April</title><content type='html'>Amigos: Why blog?  Right now, I can't answer that question for myself.  I've been coasting here, relying on inertia.  My posts this month have been half-assed at best.  Maybe I'm moody, but Aspy has become a burden.&lt;br /&gt;&lt;br /&gt;I like having a voice, no matter how quiet, in the webby free-for-all.  I like the idea of sharing the things I care about.  But I've become unsure.  Why share &lt;i&gt;this&lt;/i&gt;?  Why link to &lt;i&gt;that&lt;/i&gt;?  Those are good questions that I can't answer right now.&lt;br /&gt;&lt;br /&gt;So I self-prescribe a blog break of one month.  I'll post again on May 1st.  I hope I'll return with a backlog of posts to entertain tha peeps.  But maybe the break won't matter, and then I'll be sad, because I'll be coming back to say good-bye.&lt;br /&gt;&lt;br /&gt;PEACE&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-2234503807456362720?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/2234503807456362720/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=2234503807456362720' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/2234503807456362720'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/2234503807456362720'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/03/breaking-in-april.html' title='Breaking In April'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-687620330741303962</id><published>2007-03-23T05:23:00.000-04:00</published><updated>2007-03-23T06:27:31.168-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='videogames'/><title type='text'>Videogames: Metaphors For Your Life?</title><content type='html'>The new post-9/11 drama &lt;i&gt;Reign Over Me&lt;/i&gt; is getting decent reviews, but what has caught my eye about the movie is that reviewers are mentioning that Adam Sandler's isolated character is wrapped up in &lt;i&gt;Shadow of the Colossus&lt;/i&gt;, one of my most favoritest games.&lt;br /&gt;&lt;br /&gt;Sayeth &lt;a href=http://www.newyorker.com/arts/critics/cinema/2007/03/26/070326crci_cinema_lane&gt;Anthony Lane in the New Yorker&lt;/a&gt;:&lt;blockquote&gt;For kicks, [Charlie] likes to sit in his apartment and play a video game, “Shadow of the Colossus,” on a huge screen. Over time, we discover the colossus in whose shadow Charlie lurks and mumbles to himself. He lost a wife and three daughters on September 11, 2001, and then he lost the capacity to admit that he had a wife and three daughters in the first place.&lt;/blockquote&gt;And &lt;a href=http://www.villagevoice.com/film/0712,foundas,76129,20.html&gt;Scott Foundas in the Village Voice&lt;/a&gt;:&lt;blockquote&gt;Five years on, Charlie Fineman is still in a state of shock and awe, which we know not just because his grooming and social skills have gone to pot, but because he can't seem to stop renovating and re-renovating his kitchen—part of an unfulfilled promise to his late wife—and because he spends copious hours in front of a video game called &lt;i&gt;Shadow of the Colossus&lt;/i&gt;, in which he can repeatedly lay waste to the evil forces he was powerless to defeat in life.&lt;/blockquote&gt;Hmmm.  What does it say about me that this is a game that I also hold dear?  I certainly enjoyed the lonely, melancholic atmosphere of the game.  From what I've read about the movie, such loneliness seems to be a central feature of Charlie's life.  I can't think that I have any colossi looming over me, though.&lt;br /&gt;&lt;br /&gt;Still, it is nice to see games used in movies as emblems of something other than &lt;a href=http://www.youtube.com/watch?v=df3aIiYS8L4&gt;juvenile self-absorption&lt;/a&gt;, even though it would appear that &lt;i&gt;SotC&lt;/i&gt; is presented as a substitute for Charlie's real life.  Can any readers think of other movies in which games were used to illustrate important elements of a character?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-687620330741303962?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/687620330741303962/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=687620330741303962' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/687620330741303962'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/687620330741303962'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/03/videogames-metaphors-for-your-life.html' title='Videogames: Metaphors For Your Life?'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-7151170761918496351</id><published>2007-03-22T12:49:00.000-04:00</published><updated>2007-03-22T13:15:02.048-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='personal'/><title type='text'>Detroit Dying</title><content type='html'>I remember stories from my grandmother about a now-vanished Detroit of streetcars and downtown department stores.  I've alway held a crazy hope that my hometown will one day bounce back to some of it's former glory.  Experience should have taught me otherwise--once, as a teen, I saw a man lying in the middle of Woodward Avenue downtown and I and everyone else ignored him--but like all dreams mine is irrational.&lt;br /&gt;&lt;br /&gt;A &lt;a href=http://www.freep.com/apps/pbcs.dll/article?AID=/20070322/NEWS06/703220327&gt;story&lt;/a&gt; in today's Detroit Free Press further diminishes my dreams: Wayne county lost more residents (89,000) between 2000 and 2006 than any other county in the country except hurricane-battered Orleans parish.&lt;br /&gt;&lt;br /&gt;Is it any wonder that &lt;a href=http://news.yahoo.com/s/nm/20070319/ts_nm/usa_subprime_detroit_dc&gt;houses are cheaper than new cars&lt;/a&gt; in Detroit?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-7151170761918496351?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/7151170761918496351/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=7151170761918496351' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/7151170761918496351'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/7151170761918496351'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/03/dying-detroit.html' title='Detroit Dying'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-4498968516471556633</id><published>2007-03-06T14:05:00.000-05:00</published><updated>2007-03-06T14:27:34.640-05:00</updated><title type='text'>Joel Stein Really Hates Baby Pictures</title><content type='html'>Joel Stein is easy to dislike.  He’s got a big head.  When it comes to funny, he’s got a bad case of trying-too-hard.  I don’t read him regularly, but every once in a while he manages to say something silly enough to generate wide web reverberations that I do notice.  Recently, he seems to have launched an attempt to be the surliest columnist in a major paper.  For example, he doesn’t want to read emails from readers, so he writes a &lt;a href=http://www.latimes.com/news/columnists/la-oe-stein2jan02,1,5638595.column?coll=la-news-columns&gt;column about it&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Now he’s on to the not-very-original complaint about baby pictures: they all look roughly similar and parents love to send them to other people.  &lt;a href=http://www.latimes.com/news/columnists/la-oe-stein6mar06,1,1243097.column?coll=la-news-columns&gt;Stein’s not having it!&lt;/a&gt; (registration may be required)  But not only that, Old Man Grumpus doesn’t even want to see pictures of his friends’ babies!&lt;blockquote&gt;I know something wonderful has happened to you, and you want to share it with the world, but you've got to be more disciplined about the bragging.&lt;/blockquote&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;My feelings on this are obviously colored by the fact that a 24-week old fetus is now kicking away in my wife’s belly.  I was elated to send sonograms around to friends.  I also get excited to see sonograms from pregnant friends.  And baby pictures.  Sure, being a parent-to-be plays into it, but overriding that is that fact that I love my friends and care about their lives.  I like to both learn about them and share with them.&lt;br /&gt;&lt;br /&gt;Stein’s problem, as noted in his &lt;a href=http://www.latimes.com/news/columnists/la-oe-stein2jan02,1,5638595.column?coll=la-news-columns&gt;email column&lt;/a&gt;, is that his big head likes things to flow one-way: straight out.  Want to listen?  Fine, but don’t think he gives a shit about listening to you.  (Friends now included, unless they are giving him dinner, apparently.)  The guy’s a columnist, so some of that self-absorbed braying is to be expected.&lt;br /&gt;&lt;br /&gt;All that’s on record, at least.  But I wonder if there isn’t some envy and defensiveness at work in the baby picture example, too.  At the &lt;a href=http://obscurestore.typepad.com/obscure_store_and_reading/2007/03/columnist_doesn.html&gt;Obscure Store&lt;/a&gt;, where I first read this, the discussion has degenerated into a breeder/non-breeder brouhaha.  Many childless people say they are happy with their choice.  I have no reason to doubt them.  But Stein sees sharing baby pictures as “bragging,” and that position seems so unreasonable that I can’t help but wonder at the psychology behind it.  Why care about “bragging” (and he equates babies with 100K salaries, too) unless you are envious?&lt;br /&gt;&lt;br /&gt;I don’t know if Stein has kids.  I did some Stein-ian levels of research myself for this post (I looked at his webpage) and read he is married.  But he doesn’t have to envy friends' kids for my argument to stand, only their happiness.  I actually suspect it is all an act, but such is that type of columnist’s job.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-4498968516471556633?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/4498968516471556633/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=4498968516471556633' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/4498968516471556633'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/4498968516471556633'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/03/joel-stein-really-hates-baby-pictures.html' title='Joel Stein Really Hates Baby Pictures'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-1861058346255601637</id><published>2007-03-02T13:01:00.000-05:00</published><updated>2007-03-02T13:03:20.525-05:00</updated><title type='text'>Take This Job And Shove It... I Kid, I Kid.</title><content type='html'>Jeffrey Dinsmore links to the very funny &lt;a href=http://www.loseractor.com/&gt;website of loseractor&lt;/a&gt;, a grumpy, self-deprecating part-time actor and (until recently) conflicted denizen of the Cubicle Zone.  I spent a good hour reading through loseractor’s witty posts upon first encountering them, which I would call a pretty enthralled response from this easily distracted web surfer.  Anyone who’s tried to come to peace with or find a balance between their unrealized dreams and plain ol’ daily life will probably recognize something of themselves here.  A taste:&lt;blockquote&gt;It was a bad omen. The subway doors opened at 18th St on a large group of kids encouraging a fat girl pulling another fat girl face-down along the subway platform by her hair, like she was vacuuming, except she would occasionally punch the vacuum cleaner in the head. Yaay! School had just let out, and I guess the kids were just letting off a little steam, much in the same way I used to when I was a tween. But instead of watching Inspector Gadget and riding bikes around the neighborhood, they were holding a “bitch fight” on a crowded subway platform.&lt;br /&gt;What I would give to go back to middle school! Not a care in the world, save for a bully lady tossing me by my weave in front of a moving train.&lt;/blockquote&gt;The occasion for Jeff’s post is a &lt;a href=http://www.jeffreydinsmore.com/2007/03/01/funny-going-away-letters/&gt;goodbye email&lt;/a&gt; from loseractor to the test-writing company for which he toiled.  Jeff, a very entertaining wit himself, posts his own goodbye email to people at the same company (this is how Jeff knows loseractor).  I could never write one of these because I just don’t have the skill to appropriately cover the bile with joking.  People would just have hurt feelings and be mad at me.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-1861058346255601637?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/1861058346255601637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=1861058346255601637' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/1861058346255601637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/1861058346255601637'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/03/take-this-job-and-shove-it-i-kid-i-kid.html' title='Take This Job And Shove It... I Kid, I Kid.'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-2612185264412404855</id><published>2007-03-01T12:36:00.000-05:00</published><updated>2007-03-01T20:35:44.034-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='biology'/><category scheme='http://www.blogger.com/atom/ns#' term='religion'/><category scheme='http://www.blogger.com/atom/ns#' term='science'/><title type='text'>Got Some Dumb Ideas?  Make A Wiki!</title><content type='html'>In the comment section over at &lt;a href=http://scienceblogs.com/pharyngula/2007/03/intellectual_conservative_seem.php&gt;Pharyngula&lt;/a&gt; (and in his &lt;a href=http://www.brentrasmussen.com/log/node/1209&gt;own post&lt;/a&gt; at Unscrewing the Inscrutable), Jim Downey &lt;a href=http://www.brentrasmussen.com/log/node/1209&gt;points&lt;/a&gt; to one of the recent examples of creationist idiocy: the &lt;a href=http://creationwiki.org/Main_Page&gt;CreationWiki&lt;/a&gt;.    Downey calls it a “self-organizing black hole of stupid.”  No one can deny that the know-nothings in the creationist crowd are passionate about their never-ending battle with reality (see also &lt;a href=http://www.conservapedia.com/Main_Page&gt;Conservapedia&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;I’m just too busy to have the energy to fight these fools.  That’s a bad sign, because the science on this issue is settled, so we have a lot of ammunition on our side.  This is a political fight that must be fought, but recently I’ve wanted no part of it.  I just hope my energy returns.&lt;br /&gt;&lt;br /&gt;If your fighting spirit needs a little pick me up, try this gem from CreationWiki’s first page on for size:&lt;blockquote&gt;The theory of evolution (or &lt;i&gt;general theory of evolution&lt;/i&gt;) is a philosophical perspective that stems from an atheistic worldview.&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-2612185264412404855?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/2612185264412404855/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=2612185264412404855' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/2612185264412404855'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/2612185264412404855'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/03/got-some-dumb-ideas-make-wiki.html' title='Got Some Dumb Ideas?  Make A Wiki!'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-2450424649144134747</id><published>2007-02-22T19:28:00.000-05:00</published><updated>2007-02-22T21:06:48.389-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='playstation 2'/><category scheme='http://www.blogger.com/atom/ns#' term='videogames'/><title type='text'>Gamers ≠ Losers</title><content type='html'>The stereotype certainly exists, but I would have hoped that as those that grew up playing games became adults, the &lt;a href=http://www.joystiq.com/2006/06/22/jon-stewart-blasts-congress-ignorance-towards-video-games/&gt;image&lt;/a&gt; of the loser gamer would disappear.  Alas, my beloved hobby has a persistent image problem.&lt;br /&gt;&lt;br /&gt;Just a silly little note in my really busy week:  Leafing through this week's US Weekly (cover date March 5, 2007), I see a quote from sorta-famous person Gabrielle Union in the Loose Talk section.  Sayeth Union:&lt;blockquote&gt;I don't understand men that find much time for PlayStation. If you have bad credit but a great &lt;i&gt;Madden&lt;/i&gt; score, clearly there are some priority issues.&lt;/blockquote&gt;It doesn't take a logician to see that someone who makes time for games is not the same as someone who can't be responsible for themselves or their personal finances, as Union implies.&lt;br /&gt;&lt;br /&gt;Here's my retort, custom fit for the glossy set: I don't understand women that find that much time for primping. If you can't discuss the state of the modern American novel but have blindingly white teeth, clearly there are some priority issues.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-2450424649144134747?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/2450424649144134747/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=2450424649144134747' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/2450424649144134747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/2450424649144134747'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/02/gamers-losers.html' title='Gamers ≠ Losers'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-2536581517435379267</id><published>2007-02-16T14:50:00.000-05:00</published><updated>2008-11-13T16:09:28.918-05:00</updated><title type='text'>The Dover Demon Returns?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_bqqgRKCiXGU/RdYMFV9NKiI/AAAAAAAAADY/yykl6IstL1U/s1600-h/doverdemon.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_bqqgRKCiXGU/RdYMFV9NKiI/AAAAAAAAADY/yykl6IstL1U/s320/doverdemon.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5032222919565847074" /&gt;&lt;/a&gt;&lt;br /&gt;Has there been a recent sighting of the Dover Demon?  The &lt;a href= http://en.wikipedia.org/wiki/Dover_demon&gt;Wikipedia entry&lt;/a&gt; for the beast has this simple statement in the “Recent Sightings” section:&lt;blockquote&gt; Last seen saturday February 3rd, 2007 in Westwood, Mass. behind the parking lot at Xaverian Brothers High School.&lt;/blockquote&gt;That’s it.  The lack of detail suggests to me that this could be part of some inside joking, maybe from kids at the school?  Or their rivals?  I have been looking for more info, checking &lt;a href= http://www.cryptomundo.com/&gt;Cryptomundo&lt;/a&gt;, googling, and I have found nothing else.&lt;br /&gt;&lt;br /&gt;I have a special place in my heart among my beloved monsters for the Dover Demon.  It has stuck with me since I first read about it as a child for two reasons: One, drawings of it are captivating.  Two, since it was only seen a few times over a brief period, it hasn’t gathered a lot of crazy and conflicting related sightings and stories.  The Dover Demon is pure, in a way.  I can imagine the shock, horror, and fascination the witnesses must have felt if what they said they saw in 1977 is true.  Of course, the lack of sightings over the years also suggests that there is no being running around the woods in Massachusetts.  But a boy can dream.&lt;br /&gt;&lt;br /&gt;(&lt;a href=http://www.boston.com/news/local/articles/2006/10/29/decades_later_the_dover_demon_still_haunts/&gt;Here's&lt;/a&gt; a Boston Globe retrospective about the Dover Demon from last year.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_bqqgRKCiXGU/RdeUE19NKjI/AAAAAAAAADk/xNC0InMyVI8/s1600-h/dover+demon+wikipedia+screen+capture.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_bqqgRKCiXGU/RdeUE19NKjI/AAAAAAAAADk/xNC0InMyVI8/s200/dover+demon+wikipedia+screen+capture.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5032653919534000690" /&gt;&lt;/a&gt;&lt;b&gt;UPDATE:&lt;/b&gt; 2/17/07  Sometime between last night and this afternoon the reference to the Westwood sighting was edited out of Wikipedia.  We'll have to wait and see if anything about it ever comes back.  Until then, here's a screencap of the entry taken on 2/16.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-2536581517435379267?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/2536581517435379267/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=2536581517435379267' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/2536581517435379267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/2536581517435379267'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/02/dover-demon-returns.html' title='The Dover Demon Returns?'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_bqqgRKCiXGU/RdYMFV9NKiI/AAAAAAAAADY/yykl6IstL1U/s72-c/doverdemon.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-8581805431220400309</id><published>2007-02-16T05:58:00.000-05:00</published><updated>2007-02-16T06:21:38.720-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='free games'/><category scheme='http://www.blogger.com/atom/ns#' term='literature'/><category scheme='http://www.blogger.com/atom/ns#' term='videogames'/><title type='text'>Friday Freenis: Zombie Capping</title><content type='html'>As a Lovecraft fan and all-around supporter of putting bullets in zombie dome, I can't resist pointing out &lt;a href=http://artscool.cfa.cmu.edu/~lee/deanimator.html&gt;Deanimator&lt;/a&gt;, a flash game based on Lovecraft's story "Herbert West: Reanimator" (the game site includes a very nice compilation of the serialized story, available &lt;a href=http://artscool.cfa.cmu.edu/~lee/stories/&gt;here&lt;/a&gt;).  Put down the never-ending zombie onslaught with some well-placed blasts.  This is definitely a short-play kinda game; you'll likely see most there is to see in a few minutes.  But it is stylish and clearly aligned with the Axis of Good in the never-ending War on Zombies.&lt;br /&gt;&lt;br /&gt;[Thanks to creator &lt;a href=http://artscool.cfa.cmu.edu/~lee/deanimator.html&gt;Bum Lee&lt;/a&gt; and the indispensable games site &lt;a href=http://jayisgames.com/archives/2005/10/deanimator.php&gt;Jay is Games&lt;/a&gt;.]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-8581805431220400309?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/8581805431220400309/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=8581805431220400309' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/8581805431220400309'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/8581805431220400309'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/02/friday-freenis-zombie-capping.html' title='Friday Freenis: Zombie Capping'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-7386430628446560261</id><published>2007-02-16T04:59:00.000-05:00</published><updated>2007-02-16T05:57:40.551-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='videogames'/><title type='text'>Teen Murderer Not A Gamer?</title><content type='html'>Not long after I heard about the recent shooting in a Salt Lake City mall, I wondered how long it would be until someone blamed videogames.  I heard teen shooter, and just took it for granted that the kid would have played games.  I have been reading the Salt Lake City papers online ever since, waiting to see if anti-game hysteria would take hold.&lt;br /&gt;&lt;br /&gt;Yet, the more information that is released about Sulejman Talovic, the clearer it becomes that games were likely not involved in this shooting.  Rebecca Walsh, a columnist at the Salt Lake Tribune, on Wednesday made the first &lt;a href=http://www.sltrib.com/news/ci_5230915&gt;reference&lt;/a&gt; to a games connection I have seen, only to dismiss it as she discussed the kid's history as a Bosnian refugee.  The excellent games blog Game Politics is &lt;a href=http://gamepolitics.com/2007/02/15/police-seize-no-video-games-or-computers-in-salt-lake-city-mall-massacre-investigation/&gt;following &lt;/a&gt; the story, and points to another article in the Tribune which declares that police searched Talovic's home but "did not take any computers or video games."&lt;br /&gt;&lt;br /&gt;Walsh's column sites at least one instance of the anti-games perspective: the videogame-hating hysteric Jack Thompson emailed reporters with the clearly ahead-of-the-facts claim, "Salt Lake City Teen Probably Trained on Grand Theft Auto Video Game."  Like many gamers, I am no fan of Thompson's, but I am struck by the fact that I expected the same thing.  Unlike Thompson, though, I don't think violent games make murderers, but I do think that people who harbor violent fantasies (all of us) can find an outlet in games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-7386430628446560261?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/7386430628446560261/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=7386430628446560261' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/7386430628446560261'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/7386430628446560261'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/02/teen-murderer-not-gamer.html' title='Teen Murderer Not A Gamer?'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-4332344671384699342</id><published>2007-02-14T05:13:00.000-05:00</published><updated>2007-02-14T05:39:22.050-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='personal'/><title type='text'>Self-Love On V-Day</title><content type='html'>Blogging's been a bit off this week.  The reason: &lt;a href=http://en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion&gt;Oblivion&lt;/a&gt;.  This game has me firmly in its clutches, and I have been electing to spend my free time there.&lt;br /&gt;&lt;br /&gt;Until I can summon the will power to break free and return to the Aspidistra, I thought I'd engage in a little self-promotion.  I've quietly started another blog called &lt;a href=http://gamesandbrains.blogspot.com/&gt;Games and Brains&lt;/a&gt; devoted to psychology and videogames.  The new blog hasn't been a secret, really.  You may have even found it by looking at my profile.  But I wanted to see if I could get it off the ground before spreading the word.  Now I know that I need at least a small audience to keep it going.  I'm excited about &lt;a href=http://gamesandbrains.blogspot.com/&gt;Games and Brains&lt;/a&gt;; I find the focus refreshing and gratifying, although the Aspidistra will continue as a personal blog.  I'm also serious about &lt;a href=http://gamesandbrains.blogspot.com/&gt;Games and Brains&lt;/a&gt;, and I could use help, so please email me any tips or resources you might come across in your web rambles.  I hope you enjoy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-4332344671384699342?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/4332344671384699342/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=4332344671384699342' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/4332344671384699342'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/4332344671384699342'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/02/self-love-on-v-day.html' title='Self-Love On V-Day'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-3148556930197542346</id><published>2007-02-09T05:37:00.000-05:00</published><updated>2008-11-13T16:09:29.246-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='free games'/><category scheme='http://www.blogger.com/atom/ns#' term='videogames'/><title type='text'>Friday Freenis: Mas Shmups</title><content type='html'>Last week, I &lt;a href=http://theaspidistra.blogspot.com/2007/02/friday-freenis-oldest-school.html&gt;linked &lt;/a&gt; to a real old-school space shooter.  This week, I want to highlight a stylishly modern shmup called &lt;a href=http://www.asahi-net.or.jp/~cs8k-cyu/windows/ttn_e.html&gt;Titanion&lt;/a&gt;.  The visuals, at least, have lots of modern polish, although the gameplay could have been found in an arcade in 1982.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_bqqgRKCiXGU/RcxXSl9NKhI/AAAAAAAAADM/Awmhy6EtDAE/s1600-h/titanion.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_bqqgRKCiXGU/RcxXSl9NKhI/AAAAAAAAADM/Awmhy6EtDAE/s320/titanion.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5029490860804090386" /&gt;&lt;/a&gt;&lt;br /&gt;It's like &lt;a ref=http://en.wikipedia.org/wiki/Rez&gt;Rez&lt;/a&gt; meets &lt;a href=http://www.klov.com/game_detail.php?letter=G&amp;game_id=7881&gt;Galaga&lt;/a&gt;.  Shoot down hordes of "space insects," use your tractor beam to capture them and enhance your weapons, and trance out to some techno music.  Or play the "modern" mode: you will lose the tractor beam but gain bullet hell.  (Download this Windows-based game &lt;a href=http://www.asahi-net.or.jp/~cs8k-cyu/windows/ttn_e.html&gt;here&lt;/a&gt;.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-3148556930197542346?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/3148556930197542346/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=3148556930197542346' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/3148556930197542346'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/3148556930197542346'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/02/friday-freenis-mas-shmups.html' title='Friday Freenis: Mas Shmups'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_bqqgRKCiXGU/RcxXSl9NKhI/AAAAAAAAADM/Awmhy6EtDAE/s72-c/titanion.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-8332612504312847983</id><published>2007-02-08T12:43:00.000-05:00</published><updated>2007-02-08T12:47:46.082-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='personal'/><category scheme='http://www.blogger.com/atom/ns#' term='math'/><title type='text'>If I Had A Trillion Dollars</title><content type='html'>Jeffrey Dinsmore &lt;a href=http://www.jeffreydinsmore.com/2007/02/07/quantifying-1-trillion/ &gt;points&lt;/a&gt; to an interesting &lt;a href=http://abcnews.go.com/Technology/WhosCounting/story?id=2844304&amp;page=1&gt;essay&lt;/a&gt; at ABC news about the cost of the Iraq war that contextualizes the amount of money being spent on this war of discretion.  Attaching a “conservative” estimate that places the total cost at $1 trillion, the essay offers some ways to understand that amount.&lt;br /&gt;&lt;br /&gt;• At current rates, $1 trillion could fund the National Science Foundation for 170 years, or the Environmental Protection Agency for 130 years, or the Department of Homeland Security for 28 years.&lt;br /&gt;• The U.S. Treasury could use $1 trillion to send a $3,000 check to every person, adult and child, in the country—or a $150 check to every person on the planet.&lt;br /&gt;• If you could spend $1000 per second, it would take you almost 30 years to blow through $1 trillion.&lt;br /&gt;• 1 trillion seconds is more than 31,688 years.&lt;br /&gt;&lt;br /&gt;I don’t often get political or into details of my personal relationships on the blog, but recently I have been fuming about the cost of the Iraq war.  The reason: anxiety about health care and child care.  Keep reading if you are curious about the worries that keep Comstock awake at night.&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;My wife and I are expecting a baby at the end of June.  We’re both educated and hard working people, yet we are very concerned about how we will pay for our child’s day care.  The wife will take some time off, and I’d like to as well.  But then we need to get back to work.  We couldn’t really live in New York City on one income.&lt;br /&gt;&lt;br /&gt;So, put the kid in day care, right?  The only problem is that day care will cost almost as much as I make.  Why should I spend 10-12 hours each day away from my new baby when I’ll only bring home around $500 a month after day-care costs?  It makes more sense for me to do some freelance work from home, where I can also supply child care.  (In our modern world, wifey is the primary bread winner.)&lt;br /&gt;&lt;br /&gt;That may be an option we select, but it, too, has drawbacks apart from concerns about less income for the family.  For example, what if the wife wants to find a new job, one with decent coworkers and a salary in line with her education and abilities?  If I was freelancing, we would lose our health insurance until the company plan at the new job kicked in.  As an adult in charge of myself, I am willing to risk a few months of no insurance, but I will not put my baby in that situation.&lt;br /&gt;&lt;br /&gt;I would love to erase the Iraq war and put some of the money that we can obviously scrape together to use in national health care and childcare systems.  I think it is shameful that, as a nation, we run from “socialized” health care or childcare, and yet we have no problem with socialized murder.  Actually, the whole situation doesn’t make me fume, as I wrote above, as much as it makes me feel sad and powerless.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-8332612504312847983?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/8332612504312847983/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=8332612504312847983' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/8332612504312847983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/8332612504312847983'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/02/if-i-had-trillion-dollars.html' title='If I Had A Trillion Dollars'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-5283341415199256206</id><published>2007-02-06T12:24:00.000-05:00</published><updated>2007-02-06T12:26:30.479-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='psychology'/><category scheme='http://www.blogger.com/atom/ns#' term='videogames'/><title type='text'>When Theory Met RE</title><content type='html'>A most unusual paper on videogames is making the rounds, starting on &lt;a href=http://www.gamecareerguide.com/features/334/features/334/saving_ourselves_psychoanalytic_.php&gt;Game Career Guide&lt;/a&gt; and eventually being broadcast to the masses at &lt;a href=http://kotaku.com/gaming/theory/differentiating-between-resident-evil-and-silent-hill-233859.php&gt;Kotaku&lt;/a&gt;.  The content is not particularly remarkable game-wise: it is a look at horror franchise heavyweights &lt;i&gt;Resident Evil&lt;/i&gt; and &lt;i&gt;Silent Hill&lt;/i&gt;.  No, the paper is unusual because it brings some dense, psychoanalytically-informed critical theory to bear on a medium which, as far as I know, has remained outside of a lot of such academic mincing.&lt;br /&gt;&lt;br /&gt;The paper, &lt;a href=http://www.gamecareerguide.com/features/334/features/334/saving_ourselves_psychoanalytic_.php&gt;Saving Ourselves: Psychoanalytic Investigation of Resident Evil and Silent Hill&lt;/a&gt;, by Marc Santos and Sarah White, analyzes the way that the &lt;i&gt;Silent Hill&lt;/i&gt; games play on conventions established by the &lt;i&gt;Resident Evil&lt;/i&gt; games.  Unless you have &lt;i&gt;Four Fundamental Concepts of Psychoanalysis&lt;/i&gt; on your beside table, you might have trouble gleaning much more than that from the article.  Try this on for size:&lt;blockquote&gt;In Resident Evil, we defend symbolic order by killing monstrous zombies. Part of these games' terror stems from approaching that which challenges our own symbolic economies-the Real, the abject vilified maternal that threatens the paternal psychological structures upon which subjectivity is founded.&lt;/blockquote&gt;Does this mean the games are scary because shit jumps out at you?  Because that’s where most of the terror comes from, honestly.&lt;br /&gt;&lt;br /&gt;Okay, I joke.  I don’t want to knock this paper too much because I love academic study of games.  That, and I don’t really understand a lot of the content.  Plus, I don’t think this paper is meant to inform gamers, seeing as how very few people have spent a lot of time with both &lt;i&gt;Silent Hill&lt;/i&gt; and Freud’s &lt;i&gt;Beyond the Pleasure Principle&lt;/i&gt;.  More likely, the paper is intended for the critical theory circles in which sentences like the above can be read with interest (and comprehension).  From my (limited) vantage point, I can say that it is written with humor and affection, so I say more power to ‘em.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-5283341415199256206?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/5283341415199256206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=5283341415199256206' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/5283341415199256206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/5283341415199256206'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/02/when-theory-met-re.html' title='When Theory Met RE'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-1100165363072062886</id><published>2007-02-05T18:15:00.000-05:00</published><updated>2007-02-05T19:07:34.699-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='psychology'/><category scheme='http://www.blogger.com/atom/ns#' term='TV'/><category scheme='http://www.blogger.com/atom/ns#' term='science'/><title type='text'>The Super Bowl, Monster Brawls, And Your Brain</title><content type='html'>&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Lab-zKR_iNM"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Lab-zKR_iNM" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;This was my favorite of the Super Bowl ads.  I've seen funnier/more interesting/more useful ads in my time, but this one had me smiling.  I liked the giant monster and robot man-in-suit rumble.  The music was fun.  Oh, and it reflected my deep malaise and discomfort about the violence of the Iraq war.&lt;br /&gt;&lt;br /&gt;Wait, no it didn't.  Yet the New York Times today has a ridiculously &lt;a href=http://www.nytimes.com/2007/02/05/business/media/05adcol.html?_r=1&amp;oref=slogin&gt;over-reaching analysis&lt;/a&gt; of the Super Bowl commercials which claims just that.  The headline says it all: "Super Bowl Ads of Cartoonish Violence, Perhaps Reflecting Toll of War."  Every little hint of slapstick humor in last night's commercials is seen as embodying feelings about the war.  Although the above ad seems most clearly aimed at a nerdy demographic of greasy dudes who like &lt;a href=http://www.youtube.com/watch?v=ZbHZTo0gEGw&gt;Grim Reaper&lt;/a&gt; and Godzilla, Stuart Elliott, the NYT writer, decides the ad was "reminiscent of a horror movie."  Sure, if you're willing to massage the evidence to fit your preconceived conclusion.&lt;br /&gt;&lt;br /&gt;Keep reading for a discussion of your brain on Super Bowl ads.&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;Here's a more interesting analysis of some Super Bowl ads: hook viewers up to a NMRI machine and see &lt;a href=http://today.reuters.com/news/articlenews.aspx?type=scienceNews&amp;storyID=2007-02-05T205640Z_01_L05496476_RTRUKOC_0_US-NFL-SUPER-ADVERTISING-SCANS.xml&gt;how their brains react to the different commercials&lt;/a&gt;.  I'm not sure about the actual scientific relevance of this.  I seriously doubt that you can read too much into these NMRI results.  But I found it interesting that one ad that Elliott singled out for praise, a &lt;a href=http://www.youtube.com/watch?v=B3NGN4t4hm4&gt;General Motors ad&lt;/a&gt; about a assembly line robot with mad Johnny-Five-is-alive stylee, elicited anxiety in viewers.&lt;br /&gt;&lt;br /&gt;The researchers behind the NMRI study say people noticed the ad, but their brains showed fear.  Particularly, the subjects has increased activity in their amygdala (a brain region associated with anxiety and fear).  The researchers guess that the fear is related to people experiencing job anxiety and economic insecurity.  Exactly.  As I watched that ad with my brother, I said to him, "Remember when we were growing up around Detroit, and everyone was talking about how those robots were stealing people's jobs?  Now we're supposed to empathize with them?"&lt;br /&gt;&lt;br /&gt;Apparently, the &lt;a href=http://www.youtube.com/watch?v=r0sAC24oHuY&gt;Federline burger-flipping ad&lt;/a&gt; had the same effect.  I didn't feel anxious watching that one, though.  My amygdala must have been hypnotized by his insane flow.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-1100165363072062886?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/1100165363072062886/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=1100165363072062886' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/1100165363072062886'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/1100165363072062886'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/02/super-bowl-monster-brawls-and-your.html' title='The Super Bowl, Monster Brawls, And Your Brain'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-3665494802470084358</id><published>2007-02-02T04:26:00.000-05:00</published><updated>2008-11-13T16:09:29.422-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='free games'/><category scheme='http://www.blogger.com/atom/ns#' term='videogames'/><title type='text'>Friday Freenis: Oldest School</title><content type='html'>Like I &lt;a href=http://theaspidistra.blogspot.com/2007/02/wrapped-up-in-shmups.html&gt;said&lt;/a&gt;, I have spaceships and laser weapons on the brain.  So here’s the freenis, a Java version of one of the first-ever videogames, &lt;a href=http://spacewar.oversigma.com/&gt;Spacewar&lt;/a&gt;, made from the original, early 1960s computer code.&lt;br /&gt; &lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://spacewar.oversigma.com/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_bqqgRKCiXGU/RcMSOQOFUQI/AAAAAAAAAC0/9Q_b5eHKqOk/s400/spacewar.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5026881645157110018" /&gt;&lt;/a&gt;&lt;br /&gt;Honestly, this game is not that much fun to play.  It's pointless with one player, and even with two players crammed together over the keyboard, the appeal is short-lived.&lt;br /&gt;&lt;br /&gt;But the game is incredibly important in the history of videogames.  And here’s a little of that history for the young’uns:&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;Spacewar was created over 1961-2 on the campus of MIT.  A group of young, rather nerdish men in the school's Tech Model Railroad Club (TMRC) put it together on what was then amazing high-technology: a computer called the Programmable Data Processor-1 that was about the size of an automobile.  (The TMRC was one of the incubators of hacker culture; members coined the term "hack.")  One member, Steve Russell, was inspired by the $120,000 computer to create an interactive game.  With help and motivation from Alan Kotok, a senior TMRC member, Russell spent six months and 200 hours making a two-player game in which each player controlled a spaceship and fired torpedos at the other player's ship.  Other members of the TMRC then added their hacks: Pete Sampson added a background of stars; Dan Edwards helped program a star in the foreground with gravity that influenced the movement of the ships.  The final version was finished in 1962.&lt;br /&gt;&lt;br /&gt;Some people cite a 1958 game called &lt;a href=http://www.emuunlim.com/doteaters/play1sta1.htm&gt;&lt;i&gt;Tennis for Two&lt;/i&gt;&lt;/a&gt; as the first videogame.  A digital version of tic-tac-toe called &lt;a href=http://www.pong-story.com/1952.htm&gt;&lt;i&gt;OXO&lt;/i&gt; or &lt;i&gt;Naughts and Crosses&lt;/i&gt;&lt;/a&gt; from 1952 also sometimes gets a nod.  I suppose it depends on which aspects of games the historian finds important.&lt;br /&gt;&lt;br /&gt;(Much of the above information about Spacewar comes from Steven L. Kent's excellent history of videogaming, &lt;a href=http://www.randomhouse.com/crown/catalog/display.pperl?isbn=9780761536437&gt;&lt;i&gt;The Ultimate History of Video Games&lt;/i&gt;&lt;/a&gt;.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-3665494802470084358?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/3665494802470084358/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=3665494802470084358' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/3665494802470084358'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/3665494802470084358'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/02/friday-freenis-oldest-school.html' title='Friday Freenis: Oldest School'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_bqqgRKCiXGU/RcMSOQOFUQI/AAAAAAAAAC0/9Q_b5eHKqOk/s72-c/spacewar.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-9207495169062522296</id><published>2007-02-01T15:41:00.000-05:00</published><updated>2008-11-13T16:09:29.583-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='TV'/><title type='text'>Like Lite-Brite, Only More Terror-ful</title><content type='html'>Does this scare you?  It damn well shouldn't.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_bqqgRKCiXGU/RcJSowOFUPI/AAAAAAAAACo/qLB73TNU8_c/s1600-h/athf.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_bqqgRKCiXGU/RcJSowOFUPI/AAAAAAAAACo/qLB73TNU8_c/s200/athf.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5026670994191110386" /&gt;&lt;/a&gt;&lt;br /&gt;But officials in Boston were pretty much terrified when they saw some of these around their city.  As soon as I saw a story about the &lt;i&gt;Aqua Teen Hunger Force&lt;/i&gt; ad campaign/bomb scare on last night's news, I was tempted to post something about it because the whole situation is so flamboyantly stupid.  But the blog has been weighing me down a bit recently. Fortunately, my good pal Jeffrey D. already &lt;a href=http://www.jeffreydinsmore.com/2007/02/01/aqua-teen-terror-force/&gt;gots the shit covered&lt;/a&gt;, and he covers it in a way that is probably at least 1.5 times wittier than I would have been, although I think I could have matched him for frustration with ignorant fools.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-9207495169062522296?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/9207495169062522296/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=9207495169062522296' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/9207495169062522296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/9207495169062522296'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/02/like-lite-brite-only-more-terror-ful.html' title='Like Lite-Brite, Only More Terror-ful'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_bqqgRKCiXGU/RcJSowOFUPI/AAAAAAAAACo/qLB73TNU8_c/s72-c/athf.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-9066269417941035109</id><published>2007-02-01T05:10:00.000-05:00</published><updated>2008-11-13T16:09:29.734-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wii'/><category scheme='http://www.blogger.com/atom/ns#' term='videogames'/><title type='text'>Wrapped Up In Shmups</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_bqqgRKCiXGU/RcHRpAOFUOI/AAAAAAAAACc/BcvVo5KAC44/s1600-h/super+star+soldier.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_bqqgRKCiXGU/RcHRpAOFUOI/AAAAAAAAACc/BcvVo5KAC44/s320/super+star+soldier.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5026529161486094562" /&gt;&lt;/a&gt;&lt;br /&gt;Call me a nerd, but I've recently been thinking a lot about spaceships and futuristic laser weaponry.  Specifically, I've been getting deep into &lt;a href=http://www.classicgaming.com/shmups/&gt;shmups&lt;/a&gt; (short for shoot-em-ups, for my non-gaming readers).  Within the past few weeks, five great doses of retro shmupping arrived on the Wii Virtual Console in the form of &lt;a href=http://gradius.classicgaming.gamespy.com/index2.html&gt;Gradius&lt;/a&gt;, &lt;a href=http://hudsonent.com/gamedetail.php?game_id=45&amp;console=1&gt;Super Star Soldier&lt;/a&gt;, &lt;a href=http://hudsonent.com/gamedetail.php?game_id=57&amp;console=1&gt;Soldier Blade&lt;/a&gt;, &lt;a href=http://hudsonent.com/gamedetail.php?game_id=55&amp;console=1&gt;R-Type&lt;/a&gt;, and &lt;a href=http://en.wikipedia.org/wiki/R-Type_III:_The_Third_Lightning&gt;R-Type III&lt;/a&gt;.&lt;br /&gt; &lt;br /&gt;I've downloaded four of them--I'm holding-off on Gradius because I played that game to death on the NES in 1986--and my love for this dying genre has been reinvigorated.  Help me explore why after the jump.&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;br /&gt;Probably at its most simple level, the subject matter satisfies the science fiction fan in me.  If your game, movie, story, whatever, has spaceships and flying robots in it, I'm going be at least a little interested.&lt;br /&gt;&lt;br /&gt;Shmups also showcase a relatively simple play mechanic: shoot the enemy while avoiding their bullets and other obstacles.  Plenty of today's complex games offer challenges and opportunities for mastery, but I think many shmups were more demanding specifically because they were constrained by a simple dynamic.  If you can't engage a player with worlds to explore, they must be engaged with a challenge.  As a result, shmups provide an intensely satisfying experience when a player feels they've mastered a game.  Haters may complain about twitch gameplay and memorizing bullet patterns, but I find I can get into something like a trance state when I feel in the groove during a difficult shooter.&lt;br /&gt;&lt;br /&gt;I think the simple play mechanic also allows shmups to achieve incredible style.  &lt;a href=http://media.cube.ign.com/media/489/489323/imgs_1.html&gt;Ikaruga&lt;/a&gt; is one of the most beautiful games ever.  Personally, I like the tension and invention that arises when artists explore the constraints imposed by a particular genre or style.  I can see this when I examine the evolution of shmups from single-screen versions (Space Invaders), through side-scrolling and top-down scrolling-screen games (R-Type, Star Soldier), finally to &lt;a href=http://en.wikipedia.org/wiki/Manic_shooter&gt;bullet-hell&lt;/a&gt; (Ikaruga), a scrolling-screen subgenre that I feel is the pinnacle of shmuppitude.  (Ironically, I find I must watch someone else play a bullet-hell shmup to fully appreciate the beauty; when I play one it takes a special kind of focus--that trance-like state I mentioned--in which I lose a sense of the overall aesthetics.)&lt;br /&gt;&lt;br /&gt;But the appeal of shmups goes a bit deeper for me.  I open myself up to charges of pretentiousness here, but I detect a satisfying existentialist vibe at work in most shmups.  One lone spaceship, journeying into dangerous, unfamiliar areas, beset by enemies, with no one else to rely on--I know life is not really so brutal, but the atmosphere of such games is appealing.&lt;br /&gt;&lt;br /&gt;I wonder if younger gamers are able to appreciate a good shmup.  If you grow up with 3D games and the more complete sense of freedom they can achieve, maybe a 2D scrolling game feels restrictive, or simply old-fashioned.  Despite the discussion above, I know that nostalgia definitely plays into it for me.  No other genre brings back sweet memories of weekend days spent in dingy arcades and snow-day afternoons in front of the home console like shmups.  Sigh.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-9066269417941035109?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/9066269417941035109/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=9066269417941035109' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/9066269417941035109'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/9066269417941035109'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/02/wrapped-up-in-shmups.html' title='Wrapped Up In Shmups'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_bqqgRKCiXGU/RcHRpAOFUOI/AAAAAAAAACc/BcvVo5KAC44/s72-c/super+star+soldier.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-6061309506057043797</id><published>2007-01-30T13:44:00.000-05:00</published><updated>2008-11-13T16:09:29.891-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='biology'/><category scheme='http://www.blogger.com/atom/ns#' term='science'/><title type='text'>Hobbit Brains: !La Lucha Continua!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://paleofreak.blogalia.com/historias/34417"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_bqqgRKCiXGU/Rb-UlQOFUNI/AAAAAAAAACQ/TeuLfJZLF6w/s320/floresiensis.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5025899076898869458" /&gt;&lt;/a&gt;&lt;br /&gt;Carl Zimmer &lt;a href=http://scienceblogs.com/loom/2007/01/29/on_my_fossil_wish_list_homo_su.php&gt;discusses&lt;/a&gt; yet more research on the hobbit, the possibly-new species of &lt;i&gt;Homo&lt;/i&gt; (&lt;i&gt;H. floresiensis&lt;/i&gt;) revealed in bones found a few years ago in Indonesia.  &lt;a href=http://theaspidistra.blogspot.com/2006/08/now-hobbits-deformed-human-again.html&gt;Last time&lt;/a&gt; I touched on the subject, the research was suggesting that the bones were a microcephalic human.&lt;br /&gt;&lt;br /&gt;But new research (PNAS paper not yet online) on a collection of microcephalic human brains indicates that they all share traits that are absent in normal human brains.  Features on the &lt;i&gt;H. floresiensis&lt;/i&gt; skull suggest that the traits were also absent on &lt;i&gt;H. floresiensis&lt;/i&gt; brains.  Does this mean the hobbits might actually be a new species?  The back-and-forth of the research is really quite exciting, although I wish it could happen in intervals shorter than six months.&lt;br /&gt;&lt;br /&gt;Zimmer also mentions research that answers a critical question I had.  Sadly, researchers have so far been unable to extract DNA from the bones.  But there is still reason to hope.  As Zimmer points out, new information about &lt;i&gt;H. floresiensis&lt;/i&gt; could be just around the corner, involving new analyses and the hunt for new fossils.  New analyses of known bones will probably just draw out the back and forth of the microcephalic/not-microcephalic debate.  But new fossils could possibly offer a decisive answer.  I’m re-crossing my fingers and hoping for some DNA results, which seem to me to be the surest way to settle the issue.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-6061309506057043797?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/6061309506057043797/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=6061309506057043797' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/6061309506057043797'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/6061309506057043797'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/01/hobbit-brains-la-lucha-continua.html' title='Hobbit Brains: !La Lucha Continua!'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_bqqgRKCiXGU/Rb-UlQOFUNI/AAAAAAAAACQ/TeuLfJZLF6w/s72-c/floresiensis.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-6104825230660207156</id><published>2007-01-27T08:45:00.000-05:00</published><updated>2007-01-27T09:37:02.442-05:00</updated><title type='text'>Japanese Copyright Infringement That I Love</title><content type='html'>I saw this at the &lt;a href=http://www.japansociety.org/events/past.cfm#little&gt;Little Boy&lt;/a&gt; show at the Japan Society a couple of years ago.  Nothing to say, really, except that it is super cool.&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/iJRzLKdLAXc"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/iJRzLKdLAXc" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-6104825230660207156?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/6104825230660207156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=6104825230660207156' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/6104825230660207156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/6104825230660207156'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/01/japanese-copyright-infringement-that-i.html' title='Japanese Copyright Infringement That I Love'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-832271757030712464</id><published>2007-01-26T17:49:00.000-05:00</published><updated>2007-01-26T19:17:16.059-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='personal'/><title type='text'>Web Writing That I Hate</title><content type='html'>This is my 100th post.  I’m going to celebrate by using my blog to—&lt;a href= http://blog.sciam.com/index.php?title=pbs_s_battle_of_the_science_shows_ligsci&amp;more=1&amp;c=1&amp;tb=1&amp;pb=1&gt;wait for it&lt;/a&gt;—bitch about shit I don’t like.  And one thing I don’t like is smug, flashy internet writing.  There’s a fine line between fun, clever writing and excruciating, faux-clever cliché, and blogs often sink into the later category while attempting to sound snappy.  Here’s my advice: if you’ve read a silly turn of phrase or typographical trick elsewhere, don’t ape it on your blog.  &lt;a href= http://scienceblogs.com/pharyngula/2007/01/jonathan_wells_knows_nothing_a_1.php#comment-324820&gt;Just. don’t. do. it.&lt;/a&gt;  The best blog writing captivates because it seems genuine and casual, not because it shows how the writer is on the inside of the geek-speak club.  Blog clichés make you look like &lt;a href= http://www.nintendowiifanboy.com/2007/01/25/a-note-on-comments-from-wii-fanboy/&gt;teh lamer&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;To be clear, here are three common tricks of blog writing that I find obnoxious.  I’m sure I could think of more, but I encountered these examples over just the last day.  (I’m also sure that I’ve been guilty of at least one of these, but I’m working on getting better.)&lt;br /&gt;&lt;b&gt;1)&lt;/b&gt; The “…wait for it…” phrasing.  The self-satisfied gatekeeper voice is not an attractive one.&lt;br /&gt;&lt;b&gt;2)&lt;/b&gt; Anyone. who. writes. like. this. drives. me. crazy.  I much prefer &lt;i&gt;this&lt;/i&gt; or THIS or even *this* to emphasize a point.&lt;br /&gt;&lt;b&gt;3)&lt;/b&gt; 13375p34k.  Unless you are some greasy, basement-troll hacker, I don’t want to see Leetspeak.  On second thought, everyone should give this up.  When the establishment is &lt;a href= http://www.microsoft.com/athome/security/children/leetspeak.mspx&gt;hip to your jive&lt;/a&gt;, it’s time to move on.  (I realize that the example I gave in the above paragraph is poking fun at Leet, but I just saw it yesterday and it reminded me that I hate such writing.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-832271757030712464?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/832271757030712464/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=832271757030712464' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/832271757030712464'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/832271757030712464'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/01/internet-writing-that-i-hate.html' title='Web Writing That I Hate'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-3125924111250149660</id><published>2007-01-25T22:24:00.000-05:00</published><updated>2008-11-13T16:09:30.035-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='TV'/><title type='text'>McDonald's Ad References... RoboCop!?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_bqqgRKCiXGU/Rbl4tgOFULI/AAAAAAAAAB4/AA0U3xsuow8/s1600-h/I%27d+buy+that+for+a+dollar.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_bqqgRKCiXGU/Rbl4tgOFULI/AAAAAAAAAB4/AA0U3xsuow8/s320/I%27d+buy+that+for+a+dollar.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5024179582446948530" /&gt;&lt;/a&gt;&lt;br /&gt;Flipping through channels this evening, I saw a new ad for the McDonald's dollar menu.  The ad ends with the announcer saying, "I'd buy that for a dollar."  That phrase comes from the dystopian sci-fi movie RoboCop, in which it is a catch phrase for a crass, Benny Hill-esque TV show that entertains the degenerate citizens of future Detroit.  &lt;br /&gt;&lt;br /&gt;What could McDonald's possibly be trying to say with this ad?  Has the phrase filtered out into pop culture so far that it is free of its roots?  I could be wrong about its roots, I suppose.  &lt;a href=http://wwforums.com/eve/forums/a/tpc/f/4616079881/m/826601244&gt;This forum&lt;/a&gt; links it to a sci-fi short story with the phrase "Would you buy it for a quarter?"  But a little google research suggests the "dollar" version is indeed from RoboCop.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-3125924111250149660?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/3125924111250149660/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=3125924111250149660' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/3125924111250149660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/3125924111250149660'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/01/mcdonalds-ad-references-robocop.html' title='McDonald&apos;s Ad References... RoboCop!?'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_bqqgRKCiXGU/Rbl4tgOFULI/AAAAAAAAAB4/AA0U3xsuow8/s72-c/I%27d+buy+that+for+a+dollar.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-5051861098912205781</id><published>2007-01-25T19:31:00.000-05:00</published><updated>2007-01-25T22:09:05.047-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='playstation 2'/><category scheme='http://www.blogger.com/atom/ns#' term='videogames'/><title type='text'>Is Guitar Hero Endangering Real-Life Shredding?</title><content type='html'>I say no way.  But in Newsweek, Steven Levy &lt;a href=http://www.msnbc.msn.com/id/16720931/site/newsweek/&gt;considers&lt;/a&gt; it a real possibility. &lt;blockquote&gt;If a teenager can easily become a make-believe guitar hero, does that mean he won't ever bother to master the real thing?&lt;/blockquote&gt;Levy goes on to quote the CEO of Gibson guitars, who notes that learning guitar takes a lot of work, but also that guitar manufacturers are hoping to incorporate (unspecified) technology in their guitars that reduces some of the tedium.&lt;blockquote&gt;"Building calluses and painstakingly learning all the musical fingering is not creative, but is the discipline to get the creative rewards ... In the future we want to reduce the crap you have to deal with to allow people access to that creativity." It sounds great—just as the Devil's offer must have struck Robert Johnson at the crossroads.&lt;/blockquote&gt;Really? Using technology like &lt;i&gt;Guitar Hero&lt;/i&gt; to have fun is like making a bargain with the devil?  I suggest that the game actually makes non-musicians more sophisticated listeners.  I play guitar, and I have been impressed with how &lt;i&gt;Guitar Hero&lt;/i&gt; helps my non-guitaring friends learn to distinguish guitar and bass parts in songs that probably sounded like a confusing mix before.  I can imagine that enjoying the game might also lead people to pick up a real guitar and try rocking for real.  Maybe this Newsweek story is meant to be sillier than it seems, but it kinda comes across like someone being afraid that all the car driving in games will stop people from becoming Nascar drivers.  No one has even determined that real kick-ass guitar abilities are dying out--&lt;i&gt;Guitar Hero&lt;/i&gt; has only been out for a little more than a year, afterall.  But doesn't the popularity of hip hop seem much more likely to endanger shredding than a game that actually encourages fondness for guitar rock?&lt;br /&gt;&lt;br /&gt;[via &lt;a href=http://kotaku.com/gaming/newsweek/is-guitar-hero-killing-off-real-guitar-heroes-231413.php&gt;Kotaku&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-5051861098912205781?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/5051861098912205781/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=5051861098912205781' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/5051861098912205781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/5051861098912205781'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/01/is-guitar-hero-endagering-real-life.html' title='Is Guitar Hero Endangering Real-Life Shredding?'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-8778918003549643810</id><published>2007-01-24T10:48:00.000-05:00</published><updated>2007-01-24T11:00:16.458-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='biology'/><category scheme='http://www.blogger.com/atom/ns#' term='science'/><title type='text'>More Amazing Sea Life From Japan</title><content type='html'>More news of weird sea creatures from Japan (another beast &lt;a href=http://theaspidistra.blogspot.com/2006/12/im-happy-because-of-squid-not-christmas.html&gt;here&lt;/a&gt;).  This time, it’s a frilled shark, an animal normally found in the deep sea.  Frilled sharks have very rarely been seen doing their thing in the wild.  They have been pulled up in bottom trawls, but this &lt;a href=http://oceanexplorer.noaa.gov/explorations/04etta/logs/aug27/aug27.html&gt;NOAA report&lt;/a&gt; on a 2004 deep-sea submersible dive to around 3,000 feet claims video from the dive shows the “first time anyone had ever seen the rare species in its natural habitat.”  So this is truly a rare sight.  Here’s the brand new footage from Japan.&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Qz_nZixWX6Q"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Qz_nZixWX6Q" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;Reuters &lt;a href=http://today.reuters.com/news/articlenews.aspx?type=scienceNews&amp;storyID=2007-01-24T131434Z_01_T98107_RTRUKOC_0_US-SHARK-JAPAN.xml&amp;WTmodLoc=Home-C5-scienceNews-2&gt;reports&lt;/a&gt; that the animal was spotted by a fisherman and then captured by workers at a marine park, and that the video was taken in a shallow sea-water pool.  The shark doesn’t seem to be doing so well.  It looks bent out of shape, swollen around the gills, and cloudy in the eyes.  Maybe that is why it was so near the surface?  The Reuters story says that the animal died a few hours later.&lt;br /&gt;&lt;br /&gt;Nevertheless, it is nice video of an awesome creature.  As I noted in the squid post, though, I wonder about the music in the background.  Is this normal Japanese news procedure?  Not knowing any Japanese myself, I have no idea where this video comes from.&lt;br /&gt;&lt;br /&gt;[Aside: To follow up on an idea from another &lt;a href=http://theaspidistra.blogspot.com/2006/08/for-tappie-in-praise-of-mysterious.html&gt;previous post&lt;/a&gt;, it has been suggested that the long, eel-like frilled shark could be responsible for old reports of sea serpents.]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-8778918003549643810?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/8778918003549643810/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=8778918003549643810' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/8778918003549643810'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/8778918003549643810'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/01/more-amazing-sea-life-from-japan.html' title='More Amazing Sea Life From Japan'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19067548.post-5244107191240142627</id><published>2007-01-23T06:00:00.000-05:00</published><updated>2008-11-13T16:09:30.258-05:00</updated><title type='text'>Smoke THIS, You Arrogant Dog</title><content type='html'>Once, I almost smoked marijuana.  I'm glad I didn't, because users are losers and Mary Jane is lame.  But then I saw this anti-pot ad in the latest Electronic Gaming Monthly magazine.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_bqqgRKCiXGU/RbVPSRadfcI/AAAAAAAAABs/BnFJsKunPo0/s1600-h/dog+hates+pot.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_bqqgRKCiXGU/RbVPSRadfcI/AAAAAAAAABs/BnFJsKunPo0/s400/dog+hates+pot.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5023008134732283330" /&gt;&lt;/a&gt;&lt;br /&gt;If anything, this ad makes me kinda want to smoke pot.  First, because good point, it would be cooler if dogs could walk themselves, especially when they bother you when you just want to chill.  And second, I've seen many a dog eat poo (their own and other dogs'), so who the hell are they to get all judgmental?&lt;br /&gt;&lt;br /&gt;Some online research led me to this &lt;a href=http://abovetheinfluence.org/the-ads/default.aspx?home=launchyourself&gt;video version&lt;/a&gt;, which dilutes the pro-marijuana effect a bit, if only because it seems a little more self-righteous.  But still, the ineptness of the whole thing shines through when you click the very helpful "read transcript" link.  I'll post the transcript here for your edification, and to save you from a life of pot-headery.&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;Walk Yourself&lt;/b&gt;&lt;br /&gt;&lt;i&gt;(Scene opens with a guy lying down smoking weed)&lt;/i&gt;  &lt;br /&gt;&lt;b&gt;GUY: Can’t you just walk yourself.&lt;/b&gt;&lt;br /&gt;&lt;b&gt;DOG:  You disappoint me.&lt;/b&gt;&lt;br /&gt;&lt;i&gt;(Dog walks away and then raises his flag of independence)&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;Seriously, do these ads work?.  Do you think they're hiring writers?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19067548-5244107191240142627?l=theaspidistra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theaspidistra.blogspot.com/feeds/5244107191240142627/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=19067548&amp;postID=5244107191240142627' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/5244107191240142627'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19067548/posts/default/5244107191240142627'/><link rel='alternate' type='text/html' href='http://theaspidistra.blogspot.com/2007/01/smoke-this-you-arrogant-dog.html' title='Smoke THIS, You Arrogant Dog'/><author><name>Com$tock</name><uri>http://www.blogger.com/profile/07758127726424789899</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04679517538914251039'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_bqqgRKCiXGU/RbVPSRadfcI/AAAAAAAAABs/BnFJsKunPo0/s72-c/dog+hates+pot.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry></feed>