Friday, July 14, 2006

I Need A Little More Cheepnis, Please

Make sure your boss isn’t looking. I know mine is, so I wrote this in Word and popped it over to the blog when the coast was clear.

When you get a chance, check out this online game called Gamma Bros. I found a link to it on Joystiq this morning. I definitely couldn’t play it at work, but I did at home. Addicting shooter action, with Robotron-ish (or Geometry Wars-ish, depending on your age) shooting/movement controls. Dual joysticks would rock it, but the keyboard suffices.

I love free games. Bring ‘em on. Gamma Bros. is one of the more fun online games I’ve played in a while. Two of the best free games I’ve ever found are N and Cave Story. You have to download them to play, but what do a few extra steps matter? Freeness!

Speaking of freeness, let me give you a teaser related to un-freeness: I expect The Wanting to be updated soon. Stay tuned.

CONTINUE READING...

Wednesday, July 12, 2006

Bangs of Games

A little squall swept through the internet videogame community a few weeks ago. It was caused by an essay Chuck Klosterman wrote for Esquire called The Lester Bangs of Video Games, which lamented the lack of a Bangsian critic of videogaming who could capture the importance and meaning of games.

I wanted to comment on the essay, but I kept putting it off and time kept passing, and then the topic felt cold (plenty of others weighed in). So I was happy to see Gamespot publish a Q&A with Klosterman on the subject this week. Perfect opportunity for a more timely blog post.

My initial reaction to Klosterman’s essay, like a lot of the game community's reactions, was essentially defensive.

“Why are there no video-game critics?” he asked. There are plenty, I thought. Maybe they are writing for blogs or posting to online forums, but they are there.

Klosterman voiced a not-totally-original lament: videogame writers are mostly product reviewers first, not critics of the medium and translators of the experience. “There is no major critic who specializes in explaining what playing a game feels like,” he continued. What? I wondered. Maybe these sentiments are buried online, but plenty of writers describe what playing games feels like.

“Nor is anyone analyzing what specific games mean,” quoth the K-man. And me, one more time: Does Klosterman read video game journalism and reviews? The field does tend to carry a lot of product description, and is plagued by things like glowing, hype-laden game previews that are followed a few months later by mediocre or even bad reviews. But plenty of reviews touch on what Klosterman wants. The writing is not always sublime, but the sentiments are there.

“I’m starting to suspect there will never be that kind of authoritative critical voice in the world of video games,” he wrote. And I thought, good. Klosterman seems to want a super-important, centralizing voice we can all agree with or disagree with. Yet I don’t want authoritative voices telling me what video games mean. And I suspect most gamers don’t either. I want a huge variety of games to explore. I look to reviews to tell me if a game is fun, why the play is good enough to justify a purchase. Then I play it and, love it or not, I decide what that experience meant to me.

Klosterman’s not talking about game stories. He realizes that narratives are often secondary to the gameplay, and that asking for a Pauline Kael of playing is easier than becoming one. What would this meaningful criticism look like? Klosterman called for “potentiality critics,” a concept that is hard for me to understand. “Video games provide an opportunity to write about the cultural consequence of free will,” he explained. Umm, sure. But it sounds like a painfully pretentious read.

Klosterman closed with a lament that, without supercritics, videogames would become simple commodities. “They’ll only be games. […] This generation’s single most meaningful artistic medium will be—ultimately—meaningless.”

I just don’t think this last point is true. Games are already commodities and yet not meaningless. As are rock and roll recordings and movies. And recordings were commodities when Lester Bangs was writing. As were movies when Pauline Kael was writing. Criticism doesn’t turn a mass market into an art show. Within a market are lots of niches, some filled with consumers who want meaningful (however they define it) videogames. I’m confident that there will always be some thoughtful developers eager to make such games.

In fact, when I trace my lifetime of gameplaying, I find that the availability of important, meaningful games, games that function as art, has only grown. A lot of early arcade and console games may have been aesthetically beautiful in their simplicity, but they didn’t have much to say about the medium or the larger world. I think that today games like Shadow of the Colossus are not only fun to play, they are also emotionally and intellectually engaging, with critic-pleasing dollops of meta thrown in. (Can it be true that all great videogames are really about videogames? Well, no.) The medium is clearly evolving. I think game journalism will evolve with it.

So then Klosterman comes back in the new Q&A, saying that on one hand he is pleased his essay has generated a lot of response, but on the other hand he feels gamers and game writers—hey, like me!—have misunderstood his point. He knows that there are spirited, thoughtful communities of game critics (mostly online), but they are writing for gamers, not for “people who aren’t actively playing [videogames].” That’s what he wanted: Someone to explain games to non-gamers.

And then I realized, who cares? Not me. Not other gamers, I’d wager. We want games. Fun games. Smart games and sometimes dumb games. Simple games, complex games, meta games, emotional games. We don’t need the New Yorker to tell us which games are meaningful and which aren’t, and we certainly don’t care if important magazines tell such things to non-gamers. It seems to me that, up to this point, games haven’t needed such a translator-critic. If games haven’t become meaningless yet, I don’t see it happening anytime soon.

CONTINUE READING...

Friday, July 07, 2006

Absurdist Poetry, Web Zen Style

This is the best poem I've ever read about bees:

The Bee Larva is a bee growth
growth to arrive
some at that time period (the period of Larva),
be placed in the period of Larva,
the bee nourishment in material is very abundant.
Merchandise Bee Larva is male bee
each nourishment of larva vegetable
that male Bee Larva,
very plentifulness in nourishment,
from its at 10 day hour contain the deal
tallest.
Under the normal feeding condition,
each bee inside male Bee Larva is not much,
the agriculture of bee also does not
let excessive male bee larva,
such as excessive male bee larva, etc.
goes to heaven as a fairy
the building changes into the adulthood drone empress,
in addition to having minority and virgin king hands over the tail,
the superfluous drone light eat to do not fuck live,
consumed the bee the animal feed in the cluster unnecessarily.

If you're wondering who just used a verbal machete to flay and eviscerate your whole concept of bees, check out the copy in its original form. I didn't change anything but the linebreaks.

Okay, the "poem" is obviously a poorly translated bit of copy from a Chinese company that is trying to sell bee larvae, presumably for some alternative medicine-y reason (wanna love your wife bigger?). The text was probably sensible in the original language, but rendered surreal by running it through a computer translator.

Still, as I found it, it is poetry. My brain seeks meaning.

Behind the logomania, I detect some things I know about the life of honey bees.
Under the normal feeding condition,
each bee inside male Bee Larva is not much,
the agriculture of bee also does not
let excessive male bee larva,

I know that! I think... Male bees, called drones, are a distinct minority in the hive. They are vastly outnumbered by their sisters, the worker bees. And drones will get the boot if food supplies run short.

But the text has some turns of phrase which only make partial sense.
in addition to having minority and virgin king hands over the tail,
the superfluous drone light eat to do not fuck live,

Um, I know that when drones mate with a queen it is a life-and-death affair. As the drone gives up the sperm, his reproductive organs are ripped out (king hands over tail?) and he dies soon after.

But I love the dreamy quality behind it all, the pieces that only seem intelligible on the edges of reason and that blur into a haze when I really stop to think about it.
goes to heaven as a fairy
the building changes into the adulthood drone empress,

Something about the metamorphosis from larvae to adult? The necessity of moving out of one hive so that a new queen can create a new hive?

And the pathos of the last line!
consumed the bee the animal feed in the cluster unnecessarily.
which I choose to read like a sort-of haiku:
consumed,
the bee,
the animal,
feed in the cluster unnecessarily.

The passions that drive biological cycles are so strong, but in the end, so pointless.

Or am I reading too much into it?

CONTINUE READING...

Friday, June 30, 2006

?Quien es el mas metal?

Hi, my name is Com$tock, and I'm a metal newbie. I didn't really think of myself in those terms until I read this incredibly detailed defense of metal against the hipster hordes of false metalheads. (Got some time on your hands? This essay is one suprisingly long labor of love.)

I feel this author's pain. I am awed by the detail in his work. And yet I feel kinda defensive. I love metal, but I feel caught in his crosshairs. I've banged my head to Sabbath, Clutch, and Pantera for more than a decade. But I started off as more of a punk fan, then I moved through alternative to indie. My full metal love didn't blossom until about a year-and-a-half ago, after I discovered Mastodon through--shudder, true metalheads--Pitchfork.

Since then, I've enjoyed a fair amount of metal, but probably some false metal, too. Meshuggah (my fave), Isis, Maiden, Don Cab, early Metallica, and Dillinger Escape Plan have all rocked me in that time. My metal collection is not massive, but I know about bands I had never heard of before, like Celtic Frost.

So am I a false metaller? I really love the music, man, and pretty much without irony. Bellowing about mythological entities is always going to be a little silly, no? But I guess there is fun silly and snide silly. To me, a band like Lair of the Minotaur seems to embody how I feel about this. How can I not fucking love a song with the name "Juggernaut of Metal"? How can I not also smile at that?

But I don't know a lot about the metal underground and its folkways. I'm a tourist there. I want to know more, but I'm not sure I really want to move in. Music scenes always obsess over who is in and who is out. I used to get very excited explaining why the Dead Kennedys were super punk but the Exploited were posers (trust me, my 13-year-old suburban self was a poser).

I hate to offer the outsider's defense, the voice of assumed maturity, but isn't it ultimately about the music? If you found a cd on the ground with no label--or to keep it up-to-date, if someone emailed you an untitled mp3--and it rocked you, isn't that enough? What if you then discovered that it was from a band who four years ago put out a rap-rock album?

I just wanna rock out, heavily. I don't want to worry about authenticity. There is always someone mas metal que tu.

CONTINUE READING...

Thursday, June 29, 2006

Pets 'n Pets

As I tell my therapist over and over, I'm the kind of person who thinks that, down deep, the world is a meaningless confusion. Don't get me wrong; I'm glad that for the most part we live our lives in denial of this fact. I like the order of our lives, the structures of our society, and our trust that we are deeply connected to others. It's just that, you know, we're all ultimately isolated and we all die alone, that kinda stuff.

Maybe this worldview explains why I am attracted to things that undermine our sense of a comfortable, understandable life. Take a story like this for example. I'm fascinated by people who live in such a crazy mess of animals, these animal hoarders. It seems to upend not only my ideas about what it means to live in a good and proper manner, but also the romantic notion of animals as pure and free things.

This story led me to this report from Tufts. The report is mainly concerned with how to best intervene in hoarding situations, and doesn't really address the "why". Why do people like to hoard, and frequently live lives oppressed by the stuff they surround themselves with. And, most interestingly for me, why animals? What is it about living things--rats, cats, or otherwise--that satisfies these people?

I can feel compassion for people who live in the squalor in which a lot of hoarders seem to live, but it is hard for me to empathize, to imagine my way in to their mindset. How different are they from me?

CONTINUE READING...

Wednesday, June 21, 2006

Go Break Yer Brain on Infinity

Here's a math problem that's new to my biological brain.

Does 0.999999... (0.9 repeating) equal 1?

I might normally say, of course not, but reading this entry at Polymathematics, a math blog I just stumbled upon, has me leaning the other way. On first consideration, it seemed impossible to me that 0.999999... could equal 1. It is close to 1 but a little bit smaller, no?

Well, here is what has me changing sides: a little series of equations added together. The first two equations lead me inevitably to the final one.
1/3 = 0.333333...
2/3 = 0.666666...
3/3 = 0.999999...

I know that 3/3 = 1. So 1 must equal 0.999999...

Or how about this: Imagine you could take a pizza and divide into it three perfectly equal slices. Each would be 1/3, or 0.333333..., of the pizza. Add 'em together and what do you get?

It seems proven to me, yet it still feels wrong, and I can't help but wonder if it hints at some problem that stems from describing the universe in human, mathematical terms.

I've written and rewritten this portion of this post to no satisfying end, so I'll just get to the heart of the matter: My brain can't handle things like repeating decimals, or infinite time, or boundless space. These things just don't exist for me, and I find it hard to imagine how they could exist in the universe.

As one commentor at Polymathematics notes:

"Our intuition plays a much larger part in our everyday reasoning than we normally notice - and that's not a bad thing...However, it was never designed for reasoning on infinity or other weird mathematical phenomena."

What it comes down to for me is that 0.999999... is a strange animal. If I think of things out in the world, I can imagine 9 of them, or one of them, or 1/2 (0.5) of them, but I can't imagine 0.999999... of them. It just doesn't fit comfortably in my brain. I picture some continuous operation: some person writing out and endless series of nines, or trying to locate the number on a numberline, and always having to shift ever-so-slightly more to the right. My brain scrapes up against the infinite.

But then I think on some level all this worry is silly. (Want to see really silly worry? Check out the insanely long comment section in the original Polymathematics post.) I know repeating numbers are real, just like I know 1/3 is real. So the fact that it seems infinite must be a quirk of the base 10 numbering system.

Yet on a more philosophical level, I find myself circling back to this notion that simple problems like this reveal a profound disconnect between mathematics and the real world. Math has a lot of power to describe the world, but it is just a tool. I don't think it is somehow hooked in to reality.

This is one reason I become exasperated when physics snobs denigrate biology, suggesting that only when a science is expressed in mathematics is it sufficiently rigorous. Why expect math to be a perfect tool for describing the world?

CONTINUE READING...

Thursday, December 01, 2005

Watching the Watchmen Watchers

Slate has an essay up about the 20th anniversary edition of the Watchmen. Overall the review is positive (it calls the book a masterpiece). It also gives props to Judge Dredd, the number-one, most super-awesome superhero comic of all time. But the essay wraps up with this incredibly insulting, anti-intellectual tone that ruins any good that went before because it ultimately reveals a disdain for the comic book form. Here's the quote:

But did the comic book have to "grow up"? The last time I looked, the only ones reading Ulysses and quoting Nietzsche were teenagers. No adult has time for aesthetic "difficulty" or "self-consciousness." Life is too short. Frankly, we'd much rather be watching The Incredibles.

Most of the essay before this was fine. I'm 100% down with a critical view of the Watchmen, especially considering the lame hagiography seen in other reviews. It drives me crazy when media like the New York Times or the New Yorker get hip to comic books like 20 years after the fact (Peter Schjeldahl's recent essay in the New Yorker was particularly annoying).

But the end of this Slate piece is retarded. Frankly, Mr. Shone, I would much rather read a challenging work than curl up next to a pack of commercialized sweet nothings. Life is too short for challenging yourself with art? It sounds like you have to grow up and learn that taking risks can help you grow intellectually. The idea that you don't have time for that is a pretty weak defense.

CONTINUE READING...