Showing posts with label free games. Show all posts
Showing posts with label free games. Show all posts

Friday, February 16, 2007

Friday Freenis: Zombie Capping

As a Lovecraft fan and all-around supporter of putting bullets in zombie dome, I can't resist pointing out Deanimator, a flash game based on Lovecraft's story "Herbert West: Reanimator" (the game site includes a very nice compilation of the serialized story, available here). Put down the never-ending zombie onslaught with some well-placed blasts. This is definitely a short-play kinda game; you'll likely see most there is to see in a few minutes. But it is stylish and clearly aligned with the Axis of Good in the never-ending War on Zombies.

[Thanks to creator Bum Lee and the indispensable games site Jay is Games.]

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Friday, February 09, 2007

Friday Freenis: Mas Shmups

Last week, I linked to a real old-school space shooter. This week, I want to highlight a stylishly modern shmup called Titanion. The visuals, at least, have lots of modern polish, although the gameplay could have been found in an arcade in 1982.


It's like Rez meets Galaga. Shoot down hordes of "space insects," use your tractor beam to capture them and enhance your weapons, and trance out to some techno music. Or play the "modern" mode: you will lose the tractor beam but gain bullet hell. (Download this Windows-based game here.)

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Friday, February 02, 2007

Friday Freenis: Oldest School

Like I said, I have spaceships and laser weapons on the brain. So here’s the freenis, a Java version of one of the first-ever videogames, Spacewar, made from the original, early 1960s computer code.


Honestly, this game is not that much fun to play. It's pointless with one player, and even with two players crammed together over the keyboard, the appeal is short-lived.

But the game is incredibly important in the history of videogames. And here’s a little of that history for the young’uns:

Spacewar was created over 1961-2 on the campus of MIT. A group of young, rather nerdish men in the school's Tech Model Railroad Club (TMRC) put it together on what was then amazing high-technology: a computer called the Programmable Data Processor-1 that was about the size of an automobile. (The TMRC was one of the incubators of hacker culture; members coined the term "hack.") One member, Steve Russell, was inspired by the $120,000 computer to create an interactive game. With help and motivation from Alan Kotok, a senior TMRC member, Russell spent six months and 200 hours making a two-player game in which each player controlled a spaceship and fired torpedos at the other player's ship. Other members of the TMRC then added their hacks: Pete Sampson added a background of stars; Dan Edwards helped program a star in the foreground with gravity that influenced the movement of the ships. The final version was finished in 1962.

Some people cite a 1958 game called Tennis for Two as the first videogame. A digital version of tic-tac-toe called OXO or Naughts and Crosses from 1952 also sometimes gets a nod. I suppose it depends on which aspects of games the historian finds important.

(Much of the above information about Spacewar comes from Steven L. Kent's excellent history of videogaming, The Ultimate History of Video Games.

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Friday, January 19, 2007

Friday Freenis: Point And Click Puzzling

Continuing last week's reflection upon free games from a few years ago, I bring you Mystery of Time and Space, an adventure/puzzle game with a very old-school point-and-click puzzle solving dynamic. And as with last week's freenis, I think I have MG to thank for pointing this one out to me.

I've been trying to include some adventure-ish games for Mrs. Comstock, who routinely complains about "too much fighting" in videogames.

Although the game is a few years old, two new rooms were added about a month ago.

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Friday, January 12, 2007

Friday Freenis: So Beautiful


Many moons ago, my man MG sent me a link to a beautiful online flash game called Samorost. In this adventure/puzzle game, players point-and-click to help a little gnome through a bizarre mechano-organic world.

About a year ago, the Czech developers released Samorost 2. Somehow, I never came across it until this week. The new game has the same captivating style, simple gameplay, and engrossing sound/music as the original. Help the gnome rescue his kidnapped dog in this compelling, oddly comforting game.

This first chapter is free. A second chapter can be downloaded for a fee.

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Sunday, December 31, 2006

Virtual NES Delivers Amazing Retro Freenis


vNES is an online Nintendo Entertainment System emulator with a staggering number of games available. I don't see how I am going to be able to pull myself away from this amazing free gaming goodness. I've played emulators before, but I like that this one is online. I needed to download a Java update to get it to work, which I found here.

Via Joystiq, which presents the vNES as a good way to demo games you might be considering for the Wii Virtual Console. I have mixed feelings about the VC, mainly because I think it is overpriced, but I do have five games on it already. More thoughts about that later.

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Friday, December 29, 2006

Friday Freenis: Best Of 2006

Don't take my word for it. Take Jay is Games word for it. That kickin free games site has a best-of-the-year feature with lots of gaming goodness. If, like me, you gotta be at work today, make sure the boss isn't looking and try some out. You can even vote for your favorites. Explore and be happy.

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Friday, December 15, 2006

Friday Freenis: Goldbergian

Nerds: recall dominoes. Recall the game Mousetrap.

Do you know Rube Goldberg? Do you like little parts working together? Then you'll like Armadillo Run. You can play some tutorial stages and free levels if you download a demo. It's fun.

[via boingboing]

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Monday, December 11, 2006

25 Days Of (Free) Christmas Gaming

Before I totally get off my recent music kick, I wanted to point out an interesting little analysis my friend Jeff did of the top and bottom of the pitchforkmedia.com reviewing pile. It has always bothered me that re-issues get rated so highly--critics luxuriating in the safety of hindsight and received wisdom. I gotta say it: Crooked Rain, Crooked Rain, not a 10.

Now back to games. Here's some decent Christmas freenis: Nintendo has set up a little advent calendar called Mission in Snowdriftland, featuring the platforming adventures of Chubby Snow. Guide the big-headed snowman through a new level each day, collecting snowflakes and dodging baddies. Who knows what will happen on Christmas day? Maybe you will celebrate the birth of Chubby Snow Jesus by giving or receiving some Nintendo products?

[via joystiq]

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Friday, December 01, 2006

Friday Freenis: Terraforming Edition

I had to do some digging for this one--wait, that's a pun you'll understand if you play the game. Seriously, though, I played this a couple of weeks ago and had to dig around on the web for a while to find it again.

It's a free flash game called Grow Cube. I would describe it as a cutesy, terraforming puzzle game. I recommend just jumping in and learning how to play by experiment. One thing I love about these little, free puzzle games is how I can go from baffled to understanding by exploring and experimenting.

[via kotaku]

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Saturday, October 28, 2006

Saturday Freenis: Winter Games

Let this help you get ready for winter: Line Rider, a flash game at ThorGaming.com. It's not a traditional game, actually, more like a virtual physics toy. Maybe it invents the genre of sledding simulator? In any case, I find it terribly addictive. I never get tired of getting my little sledder up to speed and then launching him up a ramp into a ceiling directly above the jump. Take that!

I'd recommend looking around at some of the other games at ThorGaming. Lots of fun stuff there.

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Friday, October 20, 2006

Friday Freenis, Chess Edition

I'm no good at chess. Too impatient. It is fun enough to play, so long as I'm challenging a fellow bumbler.

One thing I do like about chess, though, is the way the knights move about the squares with their L-shaped hopping. It must light up regions of my brain that enjoy seeking patterns in the world.

Troyis, an addictive puzzle game you can play for free online--although for only 15 minutes a day without ponying up some duckets for a full version--taps into this pattern-loving part of my brain. How about you? MG?

[Via Evolutionblog]

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Friday, September 01, 2006

Billy Madison Declares This Friday Freenis "Clack-tastic"

Jay Is Games has been running a competition for flash puzzle games and they have just announced a winner. It is a truly engrossing and quite pretty game called Clack, designed by one Sean of Lousiana. I suggest jumping in and experimenting to figure out how it is played. I actually stayed up past my bedtime last night after getting hooked on this game.

Make sure to check out the other entries in the competition, which you can access by mousing over the lower part of the window on this page. There's lots of fun to be had, and it makes me wish I could make games instead of just being a writing parasite.

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Friday, August 25, 2006

Friday Flash Freenis: Ikaruga!


If you checked out the last free games post, you probably discovered that many flash games are a little on the dull side. But this week at Kotaku I found a link to a great flash version of the first boss fight from Ikaruga. As a game it's short, but also very impressive for a free flash game. It's all there: lots of bullets and polarity flipping.

I don't think the controls are in English. It should be easy to figure out if you've played Ikaruga before. Z: shoot. X: switch ship polarity. C: Energy release special attack. The arrow keys move your ship. Polarity flipping lets you absorb bullets that are the same color as your ship and charge your energy attack, but being the opposite color of your enemy increases your firepower against it. You may want to reduce the screen quality, even to its lowest setting, to prevent some slow-down and play the game at something like the real speed.

I'd love to see more flash versions of levels from Ikaruga. That game is one of the best Gamecube games and a contender for best space shooter of all time. It is certainly one of the most beautiful games ever. Long live shmups!

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Thursday, August 17, 2006

A Little More Freenis

You know I like free games. Here are some links to free games that have been floating through those internet tubes this week. I've caught them (mainly at Kotaku) and brought them to you, not necessarily because they're great, though they're pretty alright, but because they are free, and free makes okay turn good and crap turn fine.

Wolfenstein in 5K!

Ropin' monsters, cowboy style!

Pitfall meets me in 8th grade!

The middle one can also be found as one of many freetastic flash games at Jay is Games, a super awesome time waster of a site that I recommend to all my non-traditionally employed amigos (you know who you are). You might also want to check out a list of 101 free games from 1up.com from earlier this year. I hate my exposed cubicle!

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Friday, July 14, 2006

I Need A Little More Cheepnis, Please

Make sure your boss isn’t looking. I know mine is, so I wrote this in Word and popped it over to the blog when the coast was clear.

When you get a chance, check out this online game called Gamma Bros. I found a link to it on Joystiq this morning. I definitely couldn’t play it at work, but I did at home. Addicting shooter action, with Robotron-ish (or Geometry Wars-ish, depending on your age) shooting/movement controls. Dual joysticks would rock it, but the keyboard suffices.

I love free games. Bring ‘em on. Gamma Bros. is one of the more fun online games I’ve played in a while. Two of the best free games I’ve ever found are N and Cave Story. You have to download them to play, but what do a few extra steps matter? Freeness!

Speaking of freeness, let me give you a teaser related to un-freeness: I expect The Wanting to be updated soon. Stay tuned.

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