Thursday, August 31, 2006

Nap Time for Aspy

This week is a busy one. I'm preparing for a two-week vacation to start next week, so work has been nutz. It's time to announce a blog break. I might throw up a bit of freenis tomorrow, but don't expect any real posts until the third week of September. I think I'm going to miss you, Aspy. Sleep well.

CONTINUE READING...

Tuesday, August 29, 2006

You Don't Know Me

I'm busy this week. (Definitely too busy for long or thoughtful posts.) Busy and stressed. This makes me anxious, and anxiety makes me depressed. I'm glad I can count on the books I read to let me know I'm not alone, or rather, that I am alone and you are too. Together in our aloneness.

From Psychoanalysis: The Impossible Profession by Janet Malcolm, a writer I admire very much.

The phenomenon of transference—how we all invent each other according to early blueprints—was Freud’s most original and radical discovery. The idea of infant sexuality and of the Oedipal complex can be accepted with a good deal more equanimity than the idea that the most precious and inviolate of entities—personal relations—is actually a messy jangle of misapprehensions, at best an uneasy truce between powerful solitary fantasy systems. Even (or especially) romantic love is fundamentally solitary, and has at its core a profound impersonality. The concept of transference at once destroys faith in personal relations and explains why they are tragic: we cannot know each other. We must grope around for each other through a dense thicket of absent others. We cannot see each other plain. A horrible kind of predestination hovers over each new attachment we form. “Only connect,” E.M. Forster proposed. “Only we can’t,” the psychoanalyst knows.

CONTINUE READING...

Friday, August 25, 2006

New Book For Religious Ignoramuses

Jonathan Wells, a Moonie tool in the religious conservatives’ war on science, has written a new, ridiculous, and quite retarded book about evolution. Wells is a notorious creationist ideologue who used Moonie funding to attend graduate school in biology, earn a PhD, and then use those credentials to bash evolution. (Read that link above, my developmental biologist friends. Just be ready for a spike in blood pressure. And yes, the “Father” he refers to is Sun Myung Moon.)

Wells’s previous book, Icons of Evolution, is a well-refuted collection of misrepresentations and outright lies that is endlessly parroted in creationist/fundie/intelligent design arguments. Panda’s Thumb is organizing a smackdown of the new book, The Politically Incorrect Guide to Darwinism and Intelligent Design. PZ Myers has suggested a google bombing campaign, so here’s Apsy’s volley in the war.

CONTINUE READING...

Friday Flash Freenis: Ikaruga!


If you checked out the last free games post, you probably discovered that many flash games are a little on the dull side. But this week at Kotaku I found a link to a great flash version of the first boss fight from Ikaruga. As a game it's short, but also very impressive for a free flash game. It's all there: lots of bullets and polarity flipping.

I don't think the controls are in English. It should be easy to figure out if you've played Ikaruga before. Z: shoot. X: switch ship polarity. C: Energy release special attack. The arrow keys move your ship. Polarity flipping lets you absorb bullets that are the same color as your ship and charge your energy attack, but being the opposite color of your enemy increases your firepower against it. You may want to reduce the screen quality, even to its lowest setting, to prevent some slow-down and play the game at something like the real speed.

I'd love to see more flash versions of levels from Ikaruga. That game is one of the best Gamecube games and a contender for best space shooter of all time. It is certainly one of the most beautiful games ever. Long live shmups!

CONTINUE READING...

Wednesday, August 23, 2006

Brain Age: I Don't Believe The Hype

This week at the Edinburgh Interactive Entertainment Festival, the UK games magazine Edge and the gave their Edge Award to the DS game Brain Age. The award is intended to recognize innovative games that, according to the awards panel, "celebrated the willingness to aim higher and try something new."

Brain Age was going up against some tough competition, and I am surprised it won. I really don’t think Brain Age is that impressive a game. It’s a mini-games collection wrapped up in a lab coat. My biggest gripe, though, is that it claims to test and improve your mental abilities in ways other games don’t. It certainly makes these tests more obvious and explicit, but a lot of games are mentally challenging and a lot more fun to play.

Consider grown-up games, explore the dubious claims, and meet the competition, all after the jump.

All considered, I’m glad that a DS game won. My months-long love affair with the DS cooled this summer, but we’re still good friends. If you talked to me in April, I would have raved about innovative games like surgery puzzler Trauma Center: Under the Knife and the spazz-tacular dating-themed minigames collection Feel the Magic: XY/XX. I looked forward to series of quirky and fun games on the DS.

Brain Age, and its sillier cousin Big Brain Academy, seem to fit into this quirky category, yet even on first impression the hype surrounding these games made me skeptical. Overall, I applaud Nintendo for aggressively pushing what they call their Touch Generations games. I’m happy to see engaging games that don’t stress fighting and competition, and I think it’s great to see games being marketed to, and appealing to, people outside of the normal gamer demographic. But Brain Age in particular claims to do more than appeal to pacifistic gamers of all ages. It claims to make you smarter. And I claim that is BS on the DS (sorry, couldn’t resist).

We all know as we grow older our bodies change and it becomes important to regularly exercise to maintain health and fitness. Our brain is no different. "Use it or lose it," as the adage goes. New research indicates mental acuity may be strengthened, like muscles, with brain exercises.

That's where Brain Age comes in.

Dr. Elizabeth Zelinski, dean and executive director of University of Southern California’s Leonard Davis School of Gerontology, says games like Brain Age can help keep older generations of Americans’ minds active. “Americans can do a great deal to maintain and even improve their mental abilities,” Zelinski explains. “Aging is about taking on new challenges for our minds. Nintendo’s Brain Age is a great way to do that.”

So says one Brain Age website. I’ll issue a disclaimer here: I don’t know the research that well in this area. I’ve heard many times that staying mentally active helps older people fight age-related declines in cognition. I’m prepared generally to accept Brain Age’s claim. However, I don’t think Brain Age is very special in this regard. I think a lot of games could help people “flex their mental muscles.”

As Nintendo claims in the Brain Age promotional text: “Solving simple math and logic problems quickly, and reading aloud, have been proven to be effective methods of [stimulating your brain].” Fine. But apart from reading aloud, most good games ask players to solve simple math and logic problems. It happens every time they run through a corridor in a Halo 2 team deathmatch, guns blazing, while they quickly count up how many players the see from their team, their opponents’ team, and they calculate a strategy based on those numbers. And fragging doodz is a lot more fun than, say, doing a math problem on a game console.

One day I’ll get around to reading Steven Johnson’s Everything Bad Is Good For You (read a positive review here). I’ve had some personal issues holding me back (including envy), but I think I’ll probably agree with most of his arguments. In his own words (I think) from amazon.com:
In general, my argument is that over the past thirty years, the popular culture has grown increasingly demanding in terms of the mental labor you have to do to make sense of it: the number of puzzles you have to solve to complete a video game, the number of separate plots you have to keep track of to follow your average television show, and so on.

Agreed. But Johnson is talking about a game like The Sims, not some specially designed mental gymnasium.

Overall, I think Brain Age rests on a puffed-up gimmick. As games, both Brain Age and Big Brain Academy are just okay. I think they’re good for folks who like minigames, but Nintendo makes some much better minigame collections. They are probably also good if they appeal to people who didn’t think they liked videogames.

But if you accept that the mental exercise is a gimmick, Brain Age is just not that innovative. I personally find it a touch dull as a game. I can’t help but wonder if giving the award to Brain Age was an attempt to stand up for games in a way, to show they are not all about beating up prostitutes or decapitating foes with point-blank shotgun blasts. Brain Age is positively opposed to this image of games. It is clean and nice and already has swirls of media hype around it claiming it makes you smarter. Might the award be an appeal to the non-gaming population (including politicians) to say, see, we value games that are much different than those that support your prejudices?

Why else overlook some of the seriously awesome games that were in the running for the Edge Award? Of the eight nominees, I’ve played six: Brain Age, Dragon Quest VIII, Electroplankton, Indigo Prophecy, Guitar Hero, and Killer 7. Most of these are innovative, but they might not stand out to someone who thinks games are just antisocial boys’ toys. And none of them come pre-packaged with positive press hype about making you healthier.

Five of those six I think are awesome games. I’ll grant that Dragon Quest was not particularly innovative, just very well made. And if you wanted to get technical, we can point to Guitar Freaks and say Guitar Hero, while ginormously sweet, wasn’t exactly trying something new.

Personally, my pick of those I’ve played is Electroplankton. Unprecedented gameplay that many gamers even refused to recognize as gameplay. Perfectly fit to the DS platform with excellent use of the touchscreen. And a simply beautiful graphical style. I wouldn’t call Electroplanton the best game of the last year—I love you SotC!—but for me the game was refreshing and totally original. I’d love to see an Electroplankton sequel (with a save feature!) before I see the third brain training game. Based on the hype, though, I doubt that will happen.

CONTINUE READING...

Monday, August 21, 2006

Now The Hobbit's A Deformed Human Again

A story from The Sunday Times in Britain covers new research on the Hobbit, the hominin discovered a couple years ago in Indonesia that was orginally claimed to be a new species of Homo. The research, to be published in the Proceeding of the National Academy of Sciences, claims the bones, previously categorized as a new species related to Homo erectus (called Homo floresiensis), are really a Homo sapiens that suffered some form of microcephallic disorder.

The PNAS research paper doesn't seem to be available yet, so there hasn't be too much online commentary. But I wonder: can anything short of a genetic analysis settle this question definitively? If there are morphological characteristics that are distinctly sapiens or erectus, why haven't they resolved this issue yet?

[UPDATE 8/21: News reports are starting to appear. Check out NYT.]
[UPDATE 8/23: The paper is finally available. Get the pdf here.]


After the break, read the PNAS announcement that followed the Times story.

Homo floresiensis Remains Appear to Be Homo sapiens

A skeleton uncovered in Indonesia in 2004 does not represent a separate hominin species but is a Homo sapiens individual who had developmental deformities, researchers report. In 2004, skeletal material was discovered in Liang Bua Cave on the Indonesian island of Flores. One nearly complete specimen’s odd shape and small skull led some researchers to believe that these remains were from a distinct hominin species. An early interpretation was that Homo erectus reached Flores 840,000 years ago and, living in isolation, evolved to a species distinct from Homo sapiens, termed Homo floresiensis. A joint Indonesian, Australian, and U.S. research team questioned this interpretation and showed that the remains are of a H. sapiens and not a distinct species. Geographically, Flores had at least two migrations of ancient elephants from nearby islands, making it highly unlikely that hominids arrived only once and evolved in isolation. Also, the island was not large enough to have supported isolated hunter-gatherers with a population adequate enough to maintain genetic diversity for long-term survival, the team says. The Liang Bua skeletons’ structures appear to fall within the range of H. sapiens variation. The only known skull simply had signs of a developmental abnormality, including microcephaly, according to the researchers.

Article: “Pygmoid Australomelanesian Homo sapiens skeletal remains from Liang Bua, Flores: Population affinities and pathological abnormalities” by T. Jacob, E. Indriati, R. P. Soejono, K. Hsü, D. W. Frayer, R. B. Eckhardt, A. J. Kuperavage, A. Thorne, and M. Henneberg

CONTINUE READING...

Thursday, August 17, 2006

A Little More Freenis

You know I like free games. Here are some links to free games that have been floating through those internet tubes this week. I've caught them (mainly at Kotaku) and brought them to you, not necessarily because they're great, though they're pretty alright, but because they are free, and free makes okay turn good and crap turn fine.

Wolfenstein in 5K!

Ropin' monsters, cowboy style!

Pitfall meets me in 8th grade!

The middle one can also be found as one of many freetastic flash games at Jay is Games, a super awesome time waster of a site that I recommend to all my non-traditionally employed amigos (you know who you are). You might also want to check out a list of 101 free games from 1up.com from earlier this year. I hate my exposed cubicle!

CONTINUE READING...